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上不了游戏了怎么破

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存在感: 13 天

[LV.3]毛玉II

单身中……
帮我摆脱单身吧
发表于 2012-9-16 12:59:07 | 显示全部楼层 |阅读模式
一点服务器就没了 求破

2012-09-16 12:52
==============================================
ERROR:shaders:WARNING: 0:2: extension 'GL_EXT_gpu_shader4' is not supported
ERROR: 0:14: 'textureSize2D' : no matching overloaded function found - implicit conversion not allowed
ERROR: 0:14: '=' :  cannot convert from 'const float' to '2-component vector of int'


ERROR:shaders:ERROR: 0:8: '/' :  wrong operand types  no operation '/' exists that takes a left-hand operand of type 'const float' and a right operand of type 'int' (or there is no acceptable conversion)
ERROR: 0:9: '/' :  wrong operand types  no operation '/' exists that takes a left-hand operand of type 'const float' and a right operand of type 'int' (or there is no acceptable conversion)
ERROR: 0:10: '/' :  wrong operand types  no operation '/' exists that takes a left-hand operand of type 'const float' and a right operand of type 'int' (or there is no acceptable conversion)
ERROR: 0:11: '/' :  wrong operand types  no operation '/' exists that takes a left-hand operand of type 'const float' and a right operand of type 'int' (or there is no acceptable conversion)
ERROR: 0:12: '/' :  wrong operand types  no operation '/' exists that takes a left-hand operand of type 'const float' and a right operand of type 'int' (or there is no acceptable conversion)
ERROR: 0:13: '/' :  wrong operand types  no operation '/' exists that takes a left-hand operand of type 'const float' and a right operand of type 'int' (or there is no acceptable conversion)
ERROR: 0:14: '/' :  wrong operand types  no operation '/' exists that takes a left-hand operand of type 'const float' and a right operand of type 'int' (or there is no acceptable conversion)
ERROR: 0:15: '/' :  wrong operand types  no operation '/' exists that takes a left-hand operand of type 'const float' and a right operand of type 'int' (or there is no acceptable conversion)
ERROR: 0:16: '/' :  wrong operand types  no operation '/' exists that takes a left-hand operand of type 'const float' and a right operand of type 'int' (or there is no acceptable conversion)
ERROR: 0:17: '/' :  wrong operand types  no operation '/' exists that takes a left-hand operand of type 'const float' and a right operand of type 'int' (or there is no acceptable conversion)
ERROR: 0:18: '/' :  wrong operand types  no operation '/' exists that takes a left-hand operand of type 'const float' and a right operand of type 'int' (or there is no acceptable conversion)
ERROR: 0:19: '/' :  wrong operand types  no operation '/' exists that takes a left-hand operand of type 'const float' and a right operand of type 'int' (or there is no acceptable conversion)
ERROR: 0:20: '/' :  wrong operand types  no operation '/' exists that takes a left-hand operand of type 'const float' and a right operand of type 'int' (or there is no acceptable conversion)


INFO:autoupdate:game up to date
Traceback (most recent call last):
  File "src\start_client.py", line 106, in <module>
    start_ui()
  File "H:\略\src\client\ui\entry.py", line 91, in start_ui
    pyglet.app.run()
  File "H:\略\Python27\lib\site-packages\pyglet\app\__init__.py", line 264, in run
    EventLoop().run()
  File "H:\略\Python27\lib\site-packages\pyglet\app\win32.py", line 63, in run
    self._timer_func(0, 0, timer, 0)
  File "H:\略\Python27\lib\site-packages\pyglet\app\win32.py", line 84, in _timer_func
    sleep_time = self.idle()
  File "H:\略\Python27\lib\site-packages\pyglet\app\__init__.py", line 193, in idle
    window.dispatch_event('on_draw')
  File "H:\略\Python27\lib\site-packages\pyglet\window\__init__.py", line 1219, in dispatch_event
    EventDispatcher.dispatch_event(self, *args)
  File "H:\略\Python27\lib\site-packages\pyglet\event.py", line 340, in dispatch_event
    if handler(*args):
  File "H:\略\src\client\ui\base\baseclasses.py", line 457, in on_draw
    Overlay.cur_overlay.draw()
  File "H:\略\src\client\ui\screens.py", line 245, in draw
    self.draw_subcontrols()
  File "H:\略\src\client\ui\base\baseclasses.py", line 201, in draw_subcontrols
    self.do_draw(self.control_list)
  File "H:\略\src\client\ui\base\baseclasses.py", line 198, in do_draw
    if commit: f(commit)
  File "H:\略\src\client\ui\controls.py", line 488, in batch_draw
    Frame._batch_content_draw(dlgs)
  File "H:\略\src\client\ui\controls.py", line 462, in _batch_content_draw
    batch_drawlabel(lbls)
  File "H:\略\src\client\ui\controls.py", line 342, in batch_drawlabel
    batch.draw()
  File "H:\略\Python27\lib\site-packages\pyglet\graphics\__init__.py", line 538, in draw
    func()
  File "H:\略\src\client\ui\base\shader.py", line 205, in unset_state
    self.shader.unuse()
AttributeError: '_DummyShaderProgram' object has no attribute 'unuse'

存在感: 8 天

[LV.3]毛玉II

吹风姬
幸福:147℃
发表于 2012-9-16 18:06:32 | 显示全部楼层
调整了,请再试试
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存在感: 13 天

[LV.3]毛玉II

单身中……
帮我摆脱单身吧
 楼主| 发表于 2012-9-17 15:51:21 | 显示全部楼层
Proton 发表于 2012-9-16 18:06
调整了,请再试试

可以鸟  感谢质子君
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