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RT
应该是对方先行动才对吧……
这一段
- for i, p in enumerate(cycle([second, first])):
- if i >= 6000: break
- if not p.dead:
- self.emit_event('player_turn', p)
- try:
- self.process_action(PlayerTurn(p))
- except InterruptActionFlow:
- pass
- else:
- assert p.characters # if not holds true, DeathHandler should end game.
- KOFCharacterSwitchHandler.do_switch()
复制代码 改成
- for i, p in enumerate(cycle([second, first])):
- if i >= 6000: break
- if p.dead:
- assert p.characters # if not holds true, DeathHandler should end game.
- KOFCharacterSwitchHandler.do_switch()
- assert not p.dead
- self.emit_event('player_turn', p)
- try:
- self.process_action(PlayerTurn(p))
- except InterruptActionFlow:
- pass
复制代码 |
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