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2012-09-18 12:38
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ERROR:shaders:Fragment shader failed to compile with the following errors:
WARNING: 0:2: extension 'GL_EXT_gpu_shader4' is not supportedERROR: 0:14: 'textureSize2D' : no matching overloaded function found
ERROR: 0:14: '=' : cannot convert from 'const float' to '2-component vector of int'
ERROR: compilation errors. No code generated.
Traceback (most recent call last):
File "src\start_client.py", line 106, in <module>
start_ui()
File "F:\略\src\client\ui\entry.py", line 62, in start_ui
sss = ServerSelectScreen()
File "F:\略\src\client\ui\screens.py", line 101, in __init__
x=(self.width-800)//2, y=(self.height-600)//2
File "F:\略\src\client\ui\screens.py", line 82, in __init__
width=120, height=40,
File "F:\略\src\client\ui\controls.py", line 133, in __init__
self.update()
File "F:\略\src\client\ui\controls.py", line 174, in update
build(color, self._dl)
File "F:\略\src\client\ui\controls.py", line 172, in build
lbl.draw()
File "F:\略\Python27\lib\site-packages\pyglet\text\layout.py", line 835, in draw
self.batch.draw()
File "F:\略\Python27\lib\site-packages\pyglet\graphics\__init__.py", line 538, in draw
func()
File "F:\略\Python27\lib\site-packages\pyglet\graphics\__init__.py", line 470, in <lambda>
(lambda d, m: lambda: d.draw(m))(domain, mode))
File "F:\略\Python27\lib\site-packages\pyglet\graphics\vertexdomain.py", line 286, in draw
glDrawArrays(mode, starts[0], sizes[0])
WindowsError: exception: access violation reading 0x00000000
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